Technical Artist- Procedural Workflows & Generation - skate.(Remote/Hybrid) Job at Electronic Arts

Electronic Arts Montréal, QC

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Location: Hybrid and remote work options available across most North American locations.

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Procedural Workflows.

Responsibilities:

  • Research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Director of Procedural Workflows and directly create proof-of-concept work in pre-production.

  • Work with Artists, Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production content generation workflows.

  • Educate & Articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations.

  • Develop & communicate technical requirements for real-time game editor and game engine run-time procedural systems, workflows, & tools to serve game team product goals.

  • Contribute to inclusion of new procedural content generation tools & workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps..

  • Attend planning meetings and build user stories and create time estimates for project planning.

Requirements:

  • Expert in architecture of complex procedural content creation pipelines with a focus on artist/designer friendly workflows.

  • Expert in creating parametric assets that can be manipulated in real-time with user-friendly inputs and controls.

  • Expert in procedural content creation applications such as Houdini and using these within game editors and engines.

  • Experienced using and setting up Automation for content/asset processing.

  • You are experienced in work with artists and designers to determine tool and workflow requirements.

  • Understanding of a wide range of real-time game content and the requirements for these to be efficient and high quality.

  • A proficiency in VEX and some of the following languages: Python, C#, C++.

  • Familiarity/Competency with the field of AI and Machine Learning and how these can be applied to procedural and parametric content production is beneficial.

  • 3+ years experience building procedural workflows and tools through a full project production cycle (pre-production to shipping).

Please submit a portfolio/reel with your application.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $113,300 - $171,700
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $111,500 - $171,700
  • Jersey City, NJ:
º $126,700 - $171,700
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,500 - $144,000
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $111,500 - $157,300

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


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